CLASS NOTES:
GD150 Game Interface Design & Theory
 
 
 
OVERVIEW:
 
   


Notes have started below. More in the Forums!!!

   
   
Sample Syllabus
   

 
CLASS SUPPLIES/TEXTBOOKS (What we actually used):
 
 
 
 
Notebook
 
 
Writing Instruments
 
 
USB Drive (for transferring notes/data back and forth)
 
 
Book: Game Design Workshop: Designing, Prototyping and Playtesting Games,
Fullerton, Swain and Hoffman; CMP Books 2004, ISBN: 1-57820-222-1
 

 
TOPICS:
 

 

Exercise 1

 
 
Exercise 2
 
 
 
 
SOME GOOD QUOTES:
 

 

"Never begin the production, or even the software prototype
without a deep understanding of the game's foundation."

 
 
 
 
 


 
~ FINIS ~
 
     
 
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