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CLASS NOTES:
GD150 Game Interface Design & Theory |
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OVERVIEW:
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CLASS SUPPLIES/TEXTBOOKS (What we actually used):
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Notebook
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Writing Instruments
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USB Drive (for transferring notes/data back and forth)
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Book: Game Design Workshop: Designing, Prototyping
and Playtesting Games,
Fullerton, Swain and Hoffman; CMP Books 2004, ISBN: 1-57820-222-1 |
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TOPICS:
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SOME GOOD QUOTES:
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"Never begin the production, or even the software
prototype |
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~ FINIS ~
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