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CLASS NOTES:
DB100 Introduction To Data Base |
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SAMPLE SYLLABUS! (For
reference only - not an official syllabus.)
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OVERVIEW:
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7/1/04 |
MINNESOTA SCHOOL OF BUSINESS GLOBE COLLEGE TECHNICAL
COURSE SYLLABUS
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COURSE NUMBER: | GD150 | COURSE TITLE: | GAME INTERFACE DESIGN & THEORY |
COURSE LENGTH: | 12 WEEKS | CREDIT HOURS: | 3 |
PREREQUISITES: | GD100 | CONTACT HOURS: | 40 (LECTURE 20/ LAB 20) |
TEXT: | Game Design Workshop: Designing, Prototyping and Playtesting Games, Fullerton, Swain and Hoffman; CMP Books 2004, ISBN: 1-57820-222-1 |
COURSE DESCRIPTION: This course will teach students the details of structured game interface design and game theory. The areas of study will include design issues for a variety of genres and platforms, user interfaces, and game design documents. The course will also cover game balancing techniques, game structure and game mechanics. COURSE OBJECTIVES: Upon completion of this course the student will be able to: |
1.
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Examine the design principles underlying games. | ||
2.
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To analyze operations and terminology involved in designing a game. | ||
3.
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Demonstrate the use of design documents. | ||
4.
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Evaluate the pre-production, production, post-production process of creating a game. | ||
5.
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Examine the use of modular game design. | ||
6.
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Analyze prototypes, playtesting, and level design. | ||
7.
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Analyze the trade-offs of game design and game genres. | ||
8
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Effectively present game interface and game theory concepts. | ||
9
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Identify and discuss the team positions for implementing a game. | ||
10
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Gain an understanding of prototyping a game using development tools. |
Week 1 Week 2 Game Design Theory Chapter 2 World Building Sections 2.0-2.7 Game Balancing Game Mechanics Meta-Game Week 3 Game Design Theory Chapter 2 Trade-Offs of Game Design Sections 2.8-2.12 Pacing in Action Games Licensed Properties Warning Signs of Faulty Game Design Level Design |
COURSE OUTLINE
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Topic(s) and Class Activities
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Required Reading
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Week #1
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Introduction to Game Design
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Ch. 1 & 2
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Week #2
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Formal Design Elements
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Ch. 3
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Week #3
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Dramatic Design Elements
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Ch. 4
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Week #4
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Conceptualization
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Ch. 6 - Assignment 1
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Week #5
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Prototyping
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Ch. 7
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Week #6
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Control & Interface Design
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Ch. 11
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Week #7
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Functionality, Completeness, and Balance
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Ch. 9 - Assignment 2
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Week #8
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Fun & Accessibility
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Ch. 10
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Week #9
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Playtesting
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Ch. 8
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Week #10
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Design Documents
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Ch. 14 Assignment 3
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Week #11
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Design Documents
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Ch. 14
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Week #12
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Nothing
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Final Project Due
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EVALUATION METHODS AND GRADE SCALE:
GRADING:
ATTENDANCE POLICY:
PARTICIPATION: ASSIGNMENTS: FINAL PROJECT: SUPPLIES REQUIRED: |