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CLASS NOTES:
GD100 Introduction To Game Programming |
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OVERVIEW:
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If we can get some hard drive space for the program I'll get a variety
of Recommendation: If you have no coding in your background, maybe
take this course after you take |
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TOPICS:
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CLASS SUPPLIES/TEXTBOOKS (What we actually used):
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Notebook
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USB Thumb drive (transporting projects back and forth)
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Pens or pencils - writing implements
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Book: Game Architecture & Design: A New Edition
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GAME-RELATED LINKS:
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GameHippo
Freeware Games |
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Game Studies
Journal dedicated to games research |
Indie Gamer
Forums
The Business of Gaming |
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Slashdot
Game News |
SpritLib
A Sprite Library |
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International Game
Developer's Association
Game Community |
IGDA
(Twin Cities)
Local Twin Cities Chapter |
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The
Video Game Revolution
History of the Game Industry |
History
of a Video Game Invasion |
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~ FINIS ~
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