There are some classic dos and dont's of game development learned over
the years of transition from garage programming to the present. The
book we are using in class refers to them as the Seven Golden Gambits
and the Three Lead Balloons.
7 GOLDEN GAMBITS
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Gambit #1
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Plan for reuse. Don't reinvent the wheel.
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Gambit #2
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Document everything. DOn't keep it in your head.
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Gambit #3
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Design first, develop second.
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Gambit #4
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Schedule. Make sure everybody knows the targets.
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Gambit #5
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Catch mistakes as you go along.
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Gambit #6
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Control the degree of R&D.
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Gambit #7
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Know when to draw the line. |
3 LEAD BALLOONS
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Lead Balloon #1
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Bad Management
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Lead Balloon #2
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Feature Creep
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Lead Balloon #3
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Coder Insularity
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Refer to pages 681-686 in the textbook if you want a more extensive
explanation.