CLASS NOTES:
GD100 Introduction To Game Programming
 
 

 

7 GOLDEN GAMBITS & 3 LEAD BALLOONS
 
 
OVERVIEW:
 
   


There are some classic dos and dont's of game development learned over the years of transition from garage programming to the present. The book we are using in class refers to them as the Seven Golden Gambits and the Three Lead Balloons.

7 GOLDEN GAMBITS

Gambit #1
Plan for reuse. Don't reinvent the wheel.
Gambit #2
Document everything. DOn't keep it in your head.
Gambit #3
Design first, develop second.
Gambit #4
Schedule. Make sure everybody knows the targets.
Gambit #5
Catch mistakes as you go along.
Gambit #6
Control the degree of R&D.
Gambit #7
  Know when to draw the line.

3 LEAD BALLOONS

Lead Balloon #1
Bad Management
Lead Balloon #2
Feature Creep
Lead Balloon #3
Coder Insularity

Refer to pages 681-686 in the textbook if you want a more extensive explanation.

   
     
 
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